Classroom robots are great for STEAM lessons, but they also lend themselves naturally to SEL--a lead makerspace educator explains how she blends the two in some of her favorite activities
Research shows that young students learn STEAM and Computer Science best with hands-on, playful experiences. Meet KIBO, the screen-free robot, where students problem solve, engineer, collaborate, and develop their computational…
The world of education is changing rapidly — and with it the demands on educators, administrators and students to keep pace. Technology has become an integral part of the learning…
When K-12 educators think of classroom projectors, they may think of bulky machines that cast dimly lit images students can’t see well, or heavy equipment that takes away valuable classroom…
Well-being directly affects students’ motivation, engagement, and learning and has a long-term impact. Skills such as self-awareness and self-management are ... Read more